Apple Wins Juniper's Future Mobile Gold Award, Fishlabs Gets Silver

According to Juniper research Apple iPhone game volume was remarkable. The decline in Java iStock_000004516520Medium_000.jpgdownloads in Western Europe and North America in
2008 was offset by the remarkable volume of downloads generated through
the Apple App Store for the iPhone.

Their report also noted that the
levels of gameplay per download via iPhone were far higher than for any
other handset. Volume and other factors combined to bring Juniper's Future Mobile
Gold Award for Mobile Games
to Apple.

The Silver Award for Mobile
Games was given to Fishlabs, for its groundbreaking work in the
development of premium 3D titles and its mobile gaming community,
myFISHLABS.

Michael Schade, CEO & Co-Founder of Fishlabs said: "To
receive the Juniper Research Future Mobile Awards in the Games Category
into second place right behind Apple for innovating the mobile games
industry is a great achievement for our company and our products. From
the very beginning Fishlabs was constantly pushing the envelope in
terms of quality and innovation for both, our games themselves but also
the way we sell our products to consumers. With our award-winning
mobile games portfolio and our revolutionary free try & buy
download model we will change the game of the mobile games industry."

While the mobile games markets in Western Europe and North America
slowed markedly in 2008, strong growth across the Indian Sub Continent
- where sales more than doubled in 2008 - Africa & Middle East, and
developing nations across the Asia Pacific regions saw global revenues
for the sector rise more than 20% to an estimated $5.4bn in 2008,
according to a new report from Juniper Research.

The mobile games report found that despite the flatlining of
download volumes in countries such as the US and UK, and decreasing
growth in Japan, adoption of mobile games continued unabated in the key
Indian and Chinese markets.

Juniper Research assesses the current and future status of mobile
games based on interviews, case studies and analysis from
representatives of some of the leading organisations in the mobile
games industry. The report includes historical, current and forecast
market sizing through to 2013, including regional and global data on
download levels, user numbers, service pricing, user spend, end-user
revenues and advertising expenditure.

Other findings from the Juniper report include:
• The Far East
& China is the largest regional market in terms of games downloads;
the Indian Sub Continent will overhaul Western Europe to become the
second-largest such market by 2010.
• More than 50% of games downloaded by 2012 will be funded by advertising
• Operators in Europe and the US need to reduce their demands on game revenue share to encourage developers.